![]() ![]() Seteth/Flayn I agree is among the easiest. Sothis' wasn't either, although same turn reinforcements can easily trip you, I just remembered them. ![]() But it's kill boss.Īlois/Shamir's surprised me, because I did it extremely late and it still offered considerable resistance. But then again you don't have to.įerdinand/Lysithea is just in general a tough one with a lot going on and limited opportunity to trivialize it.įelix's can be tricky if you care about the best rewards. Ingrid/Dorothea can be made very, very difficult if you choose to rout it. Then considering the boss is well defended and takes effort to take down, I think you're pretty much supposed to fail your first attempt if you're unaware, because even with divine pulse your healer/dancer units are stuck in the sand with nowhere to escape the looming ORKO even when going back several turns. 4 same turn wyvern reinforcements start popping every two turns from turn 5 I believe, and their range covers a majority or the south and west of the map, which is where most of your units will be, because there's sand everywhere and they can't take an attack from the boss it's actually almost comical how specific the safe zone is. Imo the worst deigned chapter in the entire game.Ĭlaude's is pretty annoying. Lance and sword breaker are definitely required. This chapter handles reinforcements the worst of all chapters I know so far. Warping Byleth to forest tile in the first turn to tank the birds and other stuff will not work when only one of the enemies could use their battalion with success.Īlso Ingrid's / Dorothea's paralogue is annoying because of the awkward terrain, infinite and random ambush spawn (maddening). Idk if a Lance breaker unit can dodgetank anything. The birds are extremly dangerous due to their mobility, and it is extremly hard to dodge all warriors and paladins because they have breaker skills. The hardest one for me is Hilda's / Cyril's paralogue because it is not only a defend chapter, but also at least one of the (useless) NPCs has to survive. With fliers and mages in the party this chapter is really comfortable to play. ![]() The easiest paralogues are clearly Lorenz's and Raphael's / Ignatz's because they can be easily oneturned via warp.Īlso Seteth's / Flyan's paralogue is easy since it has no reinforcements and physical enemies cannot make fast progress due to the terrain. Paralogues fire emblem fates how to#It would interest me, if there is an order how to do the paralogues regarding difficulty. ![]()
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