When you do so, choose a number of Blackguard spells equal to your Charisma modifier + half your Blackguard level (Minimum of one spell). You prepare the list of Blackguard spells that are available for you to cast, choosing from the Blackguard spell list. You regain all expended spell slots when you finish a short or long rest. To cast one of your spells, you must expend a spell slot of the spell’s level or higher. The Blackguard table shows how many spell slots you have to cast your spells of 1st level and higher. At 2nd level you strike a bargain with one of these beings allowing you to draw out unholy magic directly from the lower planes of existence. Throughout your life, you have consorted with all sorts of demons, devils and dark deities. The weapon becomes an arcane focus for you.As a bonus action you can dismiss the weapon into an extradimensional space or make it reappear in your hand The phantomised weapon can’t be disarmed unless you are incapacitated.You gain the following benefits with this weapon. If the weapon is magical then the weapon is undamaged and returns to its original form with the arcane focus next to it. You can break the bond at any time but when you do, the weapon disintegrates into ashes with the arcane focus. During this 1 hour ritual the weapon loses its original form taking the shape of a demonic looking version of what it once was, and when the arcane focus makes contact with the weapon, it is absorbed into the weapon. The weapon must be within your reach throughout the ritual, and to conclude the ritual you touch the weapon with your arcane focus. This ritual is performed over the course of 1 hour, which can be done during a short rest. You gain unarmored defense which is equal to your Charisma modifier + Dexterity Modifier + 10.Īt 1st level, you learn a ritual that creates an unholy bond between you and your weapons. Your relationship with demons had granted you the ability to absorb devastating blows even when not wearing armor. You can also speak to fiends and undead as if you can speak their languages and your proficiency bonus is doubled when interacting with fiends and other creatures of the evil alignment. You gain resistance to necrotic damage and your maximum life cannot be reduced. ( a) scholar’s pack or ( b) dungeoneer's packĪt 1st level, you gain the blessing of the unholy.( a) martial weapon and a shield or ( b) two martial weapons.( a) chain mail or ( b) leather armor, crossbow and 20 bolts.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Acrobatics, Athletics, Deception, History, Intimidation, Investigation, Perception, Religion, Stealth, or Sleight of Hand Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Blackguard level after 1st Hit Points at 1st Level: 10 + Constitution modifier Second, choose the charlatan background.Īs a Blackguard you gain the following class features. Your next highest score should be Charisma. First, Strength or Dexterity should be your highest ability score, depending on whether you are going to focus on face to face combat or going to be stealthy and use foul tactics. You can make a blackguard quickly by following these suggestions. Not surprisingly, paladins stop at nothing to put an end to such nefarious antiheroes. Champions of evil, they often lead armies of evil creatures and work with other villains to bring ruin to the holy and tyranny to the weak. They make pacts with fiends, take the lives of the innocent, and put nothing ahead of their personal power and wealth. It’s said that those who climb the farthest have the farthest to fall, and antipaladins are living proof of this fact, their pride and hatred blinding them to the glory of their forsaken patrons.Īntipaladins become the antithesis of their former selves. Yet there are others, the dark and disturbed few, who turn actively to evil, courting the dark powers they once railed against in order to take vengeance on their former brothers. Most of these wayward holy warriors seek out redemption and forgiveness for their misdeeds, regaining their powers through piety, charity, and powerful magic. Blackguards consort with demons and devils and serve dark deities and have the power to send forth dark minions and servants to do their biddings, attacking with stealth and honourless guile, or straightforward smiting of the forces of good that stand in their way.Īlthough it is a rare occurrence, paladins do sometimes stray from the path of righteousness. They are equivalent in power to the righteous paladin, but devote themselves to the powers of darkness. Many refer to blackguards as anti-paladins due to their completely evil nature. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation.
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